For example, an altmer (+1.5) born under the sign of the Atronach (+2.0) will have a total Magicka score equal to (1 + 1.5 + 2 ) = 4,5 times their Intelligence. The Mage will add a +0.5 modifier, The Apprentice +1.5, The Atronach +2.0. ![]() In mathematical terms, Base Magicka = Intelligence × ( 1 + Racial modifier + Birthsign modifier ).īretons have a +0.5 modifier, and Altmers +1.5. The blue Magicka bar in the lower left corner of the screen indicates your character's current and maximum magicka. Fortify Maximum Magicka effects from Races or Birthsigns can increase this multiplier additively. ![]() ![]() Your total Magicka is determined by multiplying your Intelligence by your Magicka Multiplier, which is 1 by default. Magicka is the energy used to cast spells. ![]() Magicka is naturally restored by resting.
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